16 lines
433 B
HLSL
16 lines
433 B
HLSL
#ifndef URPWATER_DYNAMIC_INCLUDED
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#define URPWATER_DYNAMIC_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "URPWaterVariables.hlsl"
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#include "URPWaterHelpers.hlsl"
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void ComputeDynamicData(inout GlobalData data, Varyings IN)
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{
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#if _DYNAMIC_EFFECTS_ON
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data.dynamicData = SAMPLE_TEXTURE2D(_DynamicEffectsTexture, URPWater_linear_clamp_sampler, IN.projectionUV);
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#endif
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}
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#endif |