Files
3d-bianpo/Assets/Scripts/Anim/TweenRotation.cs
2026-03-03 11:30:53 +08:00

110 lines
2.6 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TweenRotation : MonoBehaviour
{
#if UNITY_EDITOR
private void Reset()
{
from = transform.localEulerAngles;
to = transform.localEulerAngles;
}
#endif
public Vector3 from = Vector3.zero;
public Vector3 to = Vector3.zero;
public TweenStyle playStyle = TweenStyle.Once;
public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f));
public float timer = 1f;
private Tween tweener = null;
// Use this for initialization
void Start()
{
PlayForward();
}
public void PlayForward()
{
ResetToBegining();
switch (playStyle)
{
case TweenStyle.Once:
tweener = transform.DOLocalRotate(to, timer, RotateMode.FastBeyond360).SetEase(curve);
break;
case TweenStyle.Loop:
tweener = transform.DOLocalRotate(to, timer, RotateMode.FastBeyond360).SetEase(curve).SetLoops(-1);
break;
case TweenStyle.PingPong:
tweener = transform.DOLocalRotate(to, timer, RotateMode.FastBeyond360).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
break;
}
}
public void PlayReverse()
{
ResetToEnding();
switch (playStyle)
{
case TweenStyle.Once:
tweener = transform.DOLocalRotate(from, timer, RotateMode.FastBeyond360).SetEase(curve);
break;
case TweenStyle.Loop:
tweener = transform.DOLocalRotate(from, timer, RotateMode.FastBeyond360).SetEase(curve).SetLoops(-1);
break;
case TweenStyle.PingPong:
tweener = transform.DOLocalRotate(from, timer, RotateMode.FastBeyond360).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
break;
}
}
public void Stop()
{
if (tweener != null)
{
tweener.Kill();
}
}
public void Pause()
{
if (tweener != null)
{
tweener.Pause();
}
}
public void Play()
{
if (tweener != null)
{
tweener.Play();
}
}
public void ResetToBegining()
{
if (tweener != null)
{
tweener.Kill();
}
transform.localEulerAngles = from;
}
public void ResetToEnding()
{
if (tweener != null)
{
tweener.Kill();
}
transform.localEulerAngles = to;
}
}