Files
2026-05-08 10:10:42 +08:00

68 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName ="ManualDevice",fileName ="Sensors")]
public class Sensors : ScriptableObject
{
public Jinglishuizhunyi jinglishuizhunyi;
public Wenshiyachuanganqi wenshiyachuanganqi;
public Yingbianji yingbianji;
public Jiasuduchuanganqi jiasuduchuanganqi;
public Qingjiaoji qingjiaoji;
public GNSS gnss;
}
[Serializable]
public class Jinglishuizhunyi
{
public float data4;
public float data1;
public float data2;
public float data3;
public float data5;
}
[Serializable]
public class Wenshiyachuanganqi
{
public float data1;
public float data2;
public float data3;
}
[Serializable]
public class Yingbianji
{
public float data4;
public float data1;
public float data2;
public float data3;
public float data5;
public float data6;
}
[Serializable]
public class Jiasuduchuanganqi
{
public float data4;
public float data1;
public float data2;
public float data3;
public float data5;
public float data6;
}
[Serializable]
public class Qingjiaoji
{
public float data4;
public float data1;
public float data2;
public float data3;
public float data5;
public float data6;
}
[Serializable]
public class GNSS
{
public float data1;
public float data2;
public float data3;
}