Files
3d-fengji/Assets/Scripts/DisplayData_MainCamera/MouseSuspensionOneSecond.cs
2026-05-20 17:05:47 +08:00

45 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseSuspensionOneSecond : MonoBehaviour
{
Camera cam;
private float hoverTime = 0f;
// Start is called before the first frame update
void Start()
{
cam = Camera.main;
}
// Update is called once per frame
void Update()
{
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray,out RaycastHit hit))
{
if (Vector3.Distance(cam.transform.position, hit.transform.position) < 8f && hit.collider.CompareTag("Target") )
{
hoverTime += Time.deltaTime;
if (hoverTime >= 0.6f)
{
//Debug.Log("dianzhong");
UIManager.Instance.DisplayData(hit.collider.gameObject.name);
hoverTime = -999f;
}
}
else
{
hoverTime = 0f;
UIManager.Instance.HideData();
}
}
else
{
hoverTime = 0f;
UIManager.Instance.HideData();
}
}
}