Files
3d-fengji/Assets/Scripts/AudioManage/Mute.cs
2026-05-20 17:05:47 +08:00

42 lines
650 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Mute : MonoBehaviour
{
Camera cam;
public GameObject Audio;
// Start is called before the first frame update
void Start()
{
cam = Camera.main;
Audio = GameObject.Find("Enviro 3/Audio");
}
// Update is called once per frame
void Update()
{
}
public void GlobalMute()
{
Audio.SetActive(false);
//Audio.SetActive(false);
}
public void UnMute()
{
Audio.SetActive(true);
//Audio.SetActive(true);
}
}